Counter-Strike Global Offensive – Xbox360 controller support stuff

So after a bunch of time getting random crap information on the internet about how to get controller support back I finally got it to work. The solution is simple with a dash of stupid due to the broken nature of the game.

 

Step One:

Install the game and run it at least once. You will need to do this as the game makes a config file with all the setting, this is what we are going to need to modify to add support back in. The config file is called “config.cfg” and located in the following folder “…\Steam\SteamApps\common\Counter-Strike Global Offensive\csgo\cfg\”

config-files

At this point I highly recommend backing up the default config.cfg file as well as the controller.360.cfg file just in case something goes wrong. Simple copy the two files into a new folder.

 

Step Two:

Open the config file with Notepad ++ this is a free open source notepad that works MUCH better than Windows Notepad. Its open source so if you like it please donate to keep this amazing program going! No I don’t get paid to back them I just love there program and have used it for about 10 years.

Notepad++ Download

Notepad++ Website

 

Step Three:

Change the binding for “UP” to the following.

bind “UP” “exec controller.360.cfg;”

This will bind the up button press on the D-Pad to run the config file that’s needed to enable controller support.

config.cfg

Step Four:

Save and exit the config file.

 

Step Five:

Load the game up join a match and hit Up on the D-Pad this should re-enable controller support for the analog sticks. If it worked your set, kind of. Since the game is a bit broken you will have to hit Up on the D-pad to enable the controller again when you switch to a new server/game.

 

:Note:

When ever you hit the Up it is running the controller.360.cfg this means if you have tweeked your sensitivity or button layout it will be changed to what ever it is set to in controller.360.cfg

 

So the next set is to get your controller where you like it for button layout and sensitivity. You can do this in game and I would recommend doing it in a local offline bot match.  Once you have your controller set how you like it make a note BEFORE closing out of the game on sensitivity, and button layout. We will then use this info and change the controller.360.cfg so that when you hit the Up on the D-pad it will load everything to how you like.

:Note:

For some unknown reason I sometimes have to hit Up on the D-pad twice when starting a new game for the config to load all the settings correctly.

 

You can find the controller.360.cfg at in the same config folder as config.cfg “…\Steam\SteamApps\common\Counter-Strike Global Offensive\csgo\cfg\”

Once again open it up with Notepad++

controller.360.cfg-file

 

The top of the file has the binding for attacking and actions, you can change them as you see fit if the defaults are not to your liking.

Example:

Default

// Key bindings
bind “A_BUTTON” “+jump”
bind “B_BUTTON” “+reload”

If you wanted A to reload and B to jump it would look like this. You can swap around actions as needed just make sure to copy them correctly or else they will not work.

// Key bindings
bind “A_BUTTON” “+reload”
bind “B_BUTTON” “+jump”

About halfway down you will find the location for setting your sensitivity.

Horizontal sensitivity is listed in the config as “joy_yawsensitivity”

Vertical sensitivity is listed in the config as “joy_pitchsensitivity”

 

Example:

Defaults

joy_pitchsensitivity             “-.85”
joy_pitchsensitivity_default    “-0.85”
joy_yawsensitivity                 “-1”
joy_yawsensitivity_default         “-1”

If you had them changed for example to the highest setting for Horizontal and say 3 for Vertical it would look like.

joy_pitchsensitivity             “-3”
joy_pitchsensitivity_default    “-3”
joy_yawsensitivity                 “-3.5”
joy_yawsensitivity_default         “-3.5”

Remember to keep the “-” sign or else it will mess up the config.

 

From here its just tinkering with the controller.360.cfg until you have everything mapped to how you like it.

 

Here is a default controller.360.cfg file just in case something goes wrong and you need to set everything back to default.

http://www.mediafire.com/view/7hi96p6897vavy4/controller.360.cfg

 

 

Hope this helps and please comment if you are have trouble and I will do my best to help!

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Don’t Starve Alone

dontstarve_multiplayer

With the ever increasing popularity of survival type games it remains a mystery to me WHY some dev’s are so opposed to the idea of some type of multi-player. One game that I love but hate the fact the dev’s have come out saying they are not oppose it but they have no plans to add it and feel its not needed on every game. (Don’t Starve Dev) I have to agree, kind of. Not ever game needs a multi-player function, many games I love don’t have it, Megaman & Zelda, but some types of games DO need it, shooters RTS’s and in my view survival. The idea of a lone survival game is interesting and kind of fun but in the larger picture of modern gaming outdated. The mood they are trying to establish does still have a valid appeal, but after a bit feels, well lonely. The effect I do appreciate, don’t get me wrong, but I would love the option to join in with a friend and try to survive with someone.

That being said Don’t Starve does have a mod out that allows for local multi-player that looks very interesting. The games use of a  procedurally generated world allows for the potential to still have a solo type feel to the game while adding the feeling of not being alone in the world. Not only that but with the added addition of another player, it adds the possibility of random fights, night raids on others, and a world of other fun things to happen. It would be great to just randomly burn down my buddies forest he’s planted around his camp, or dig up some of his grass just to replace it with some hay. If it where to ever be added officially I would say limit the player cap to no more then 3 players as more then that would ruin the feeling of the game. Personally I feel the addition of multi-player would not hurt Don’t Starve but help it greatly. The added attraction of multi-player would surely boost sales a bit.

Oh and just for good measure.

STOP THE BULLSHIT DLC STUFF!

There is NO reason game dev’s, especially AAA ones, should be charging for DLC that adds game function. This would be things such as game types, maps and weapons. The idea that I have to pay 10$+ for 3 fucking maps on a shooter is just bat shit crazy, yes people to it and it nets the company a lot of money but in the long run its going to come bit you in the ass! The fact that Valve has learned a little and added the option for workshop for mods is, to me at least, a clear sign that modding is a natural part of the gaming world and that making mod’s and dlc free will yield a better return in total sales of the title. I have no issue with providing DLC at a cost but it should be things that are cosmetic and not game changing elements….
I’m going to leave now with a big FUCK YOU! to the people that decided it was cool to stop modding and adding maps for FPS as part of the normal patching process.

P.S.

Blizzard I hate you now, 120$ total for Starcraft 2 (all 3 parts) are you people fucking high?!? What happened to expansion packs for 20$?!?!?!

Valve Corporation & DOTA 2

This is an open letter to Valve with regards to their Steam Marketplace service and how it has become another form of economy that is killing the games it services.

Dear Valve,

I have been an avid fan of your companies work for nearly two decades now and it pains me to see you losing touch with making great things for the sake of the all might dollar. The introduction of Steam service back in the early 2000’s was seen by many as a bad thing for the gaming industry, but I liked to defend it as the feature. It allowed for a centralized location for access games from where ever I might be without the need to lug around several CD cases worth of game discs. It also in recent years, with Greenlight, allowed for smaller companies to produce games and offer it to a large market at a relatively low cost. Overall it’s a great service that works well.

The thing I have a MAJOR issue with is how the Market Place is being abused and creating a whole sub-category of player on your service. Now don’t get me wrong I like the Market Place in concept but in how it is currently managed and works….. Let’s just say I would guess that there are at least several thousand if not hundreds of thousands of accounts on Steam that are nothing but farming accounts. Yes this looks good for your service to have these accounts active and running but its doing more harm than good.

How might this be a bad thing? Well for one it makes selling an item on the Market useless unless you are a trader or a farmer. Say I get a handful of gear from playing DOTA 2 for 60 hours. Now I don’t want the items I got for character ‘X’ so I decide to sell it. So I jump over to the market to price check and find the price that might have been say enough for a Team Fortress 2 key about $2.50, has been pushed down to about 10 cents due to the farmers over saturating the Market. Yes I’m going to sell it for the 10 cents and move on but it’s frustrating as it feels like the Market SHOULD be a place sell in game items to buffer the cost of micro-transactions to make getting gear reasonable and not a venture in spending $300+ on a “free” game. In its current state the Market is a mixture of real people selling things to try and fund there Steam Wallets and people trading to get REAL money.

Now we get to one of the real issues with the Market, the use of items as a form of digital currency that IS being traded for cold hard cash. This might not sound like a bad thing but considering the issues recently with Bitcoins and illegal activities its only time before some scandal pops up with Steam and its Market Place at the center of it. No, I don’t see people at the moment trading Earbuds for say drugs and a hit man but the point is that its a Market, much like Bitcoins, that is not totally traceable and controllable. Hell there’s even sites that track TF2 items much in the same way goods are tracked on a Commodities Exchange. I’m saying if it ever happened it would be a huge blow for Valve, and an even bigger hit to the community as it would surly effect Steam and potentially take it out of play as a service. If Steam did get shutdown as a service I know personally I would be out at least $500 probably more.

Ok, ok enough of the hypothetical drug trade made possible by the Market Place and on to the real reason that got me ranting, the damn farm accounts.

So there I was having fun day playing DOTA 2 off and on while I got things done around the house. It was a mixed day of wins and losses but fun overall. Then it happened, I join a game with a couple of Russians. Don’t get me wrong I no issue with Russians, it just seems that’s where most of the Farmers live, and as it turned out my fears of a bad game where not unfounded. Forty-five minutes of my life late the battle of trying to turn an obvious farming game into a fun game was over and I was pissed to say the least. It seems like the more I play when it’s not a Saturday or Friday night the more I run into farmers.

If you’re not familiar with the term, farming in video games typically refers to the act of repeating an action, mission or function of a game to gain in game items. Many of today’s large games has this happening in one way or another the issue arises when it effect the game play of others. In the case of Dota 2 where it’s a team based battle this results in teammates looking to end the game in the fastest way possible, most of the time by letting the opposing team kill them at a rate in which helps move the game to a faster end. By doing this or other methods it leaves the rest of the team at a huge disadvantage by taking away a possible ally and by aiding the opposing teams experience and gold. Thus killing any chance for a fair or fun game.

Here’s a typical farming account check list of the Steam Profile

Account – 1 Year or less

Games – 2 to 4 Owned (Typically Dota 2 and another FTP like TF2)

Hours played – 1000+

Comments – +Rep, Good Trader, Ect…

Most of the time its accounts from Russia, Ukraine, and South America.

If Valve wishes to allow farming that’s fine but let it be said if the practice becomes worse, as it has been, the legit player base will go away, if it hasn’t already started to.

Oh and Valve please please PLEASE add a Russian server for the real players form Russia so they can play with other Russian speaking people. I have played with some very good players from there but it’s hard since I have no clue what they are saying. It’s kind of sh#t that they have to play EU and US servers since they don’t have their own. The game has to be making enough to though a few servers in a data center somewhere in Russia.

So I guess to sum up this rant I will leave with this.

 

 

Valve FIX YO’ SHIT! I’m mad bro.

Sincerely Mad Bro Player,

Snipe

 

 

– Sources –

http://www.reddit.com/r/tf2trade/comments/luc4d/so_you_want_to_buy_or_sell_an_item_for_cash_heres/

http://www.forbes.com/sites/kashmirhill/2013/10/04/fbi-silk-road-bitcoin-seizure/

http://tf2wiki.net/wiki/Earbuds

http://tf2finance.com/