Watch_Dogs PC Cover Art

So I got the try Watch_Dogs for the PC today and I must say, its one of the worst ports to PC I have seen in a very long time. It reminds me of the early 2000’s when trying to get a good port of a console game on the PC or vice versa was like trying to find a clean hooker in Las Vegas. You know deep down that in some magical land they must be real, they have to be, but you know better, its going to end up the same way as before. You’re going to be out 50$ and feel like you can’t get the stank off, even with bleach. That’s what Watch_Dogs for the PC is, that stank you can’t get off from a cheap hooker.

Now I know what some people are going to say, oh the games not bad its just uPlay is crap. I agree uPlay is crap, in my eyes its the next “Games for Windows” a half assed attempt at digital distribution that harms the games that use it more than it helps them. But I’m not ranting today about uPlay, I can say first hand that Watch_Dogs is jacked when without uPlay fucking up the works. So I will get back to basing this pile of shit attempt at a port. The game was installed via Steam on the machine I used so I got the privilege of getting pissed at uPlay. So I decided that the darker side of the internet might hold my solution. A crack for the game that removes the DRM and uPlay requirements. So I jumped on ye’ old internet answering machine google and found what I needed. I applied the crack as recommended and was happy to not have to slam my head into a wall until uPlay decided it was time to work. The game booted up and loaded find. I won’t go into too much detail as just googling Watch_Dogs for the PC will result in many tails of what I went though.

So to dispel this whole Ubisoft hates only ATI/AMD thing I was running this on a machine that has a i5 and a GTX 750 Ti, and still had crashes, poor frame rates, and all the other fun bugs that made it feel like I was playing a public Alpha of a game and not a major retail release. I move to change this saying to Ubisoft hates ALL PC gamers. It feels like they would rather try and sell only to console gamers that have the attention span of a fly and are willing to buy every version of what ever shitty series they are crapping out that month, than to a PC gamer that expects a polished product with community support and a decent shelf life of more than 3 months.

Again I’m getting distracted from my point I was trying to make. Simply put Watch_Dogs for the PC is not just a failure due to uPlay sucking some large donkey balls but a shit port that should be sent to the New Mexico desert to become a myth like E.T. for the Atari.

Oh and here is a shitty remake of that the cover should be for Watch_Dogs for the PC.






Titanfall, why did you go there bro?

So like many people yesterday I picked up the big title release for the month of March, Titanfall, I picked it up for the PC as I feel its not going to be worth the price of a new system for the one game. There’s been little to no issues with the launch that I have experienced on the PC other then the longer then expected wait times at first to find match making that seem to have been fixed, like they claimed, last night.


Over all impression of the game so far is that its a solid shooter that brings a nice change to the genera but does not bring enough to make it worth the hype it has received. The idea/hype of the game being this large scale combat game I feel really fall flat, the maps often feel cramped, the layouts feel like clones of each other with different skinning. The visuals so far have not impressed, being based off the aging Source Engine I feel has a big part to do with this, they feel flat and dated. The fact you have games like Crysis 3 and Battlefield 4 with there stunning graphics, large scale maps (BF4) and large player numbers only seems to dampen what Titanfall might have been if it where made with a modern game engine. Honestly I feel this shows the lack of raw power the “next-gen” consoles have in comparison the there PC counter parts, the fact that the choice was made to use this old engine then the fact that the system can’t preform where it should, come on Dev’s/Console makers, your going to have to step it up with a visual hungry audience.


As for ‘large’ scale combat Titanfall, and the gaming media, have seemed to forget about games like the Tribes series for large scale. The maps where massive, the players per match reached 120+ and the combat could last hours in an epic tug of war for flag captures or point control. It just bugs me to no end that PC games that have been out pacing consoles in the scale game seem to be forgotten about due to marketing and hype. Come on people we can do better!


I regress, the facts are Titanfall is a solid shooter that should be around for the next few years. It feels very much like the needed change to the shooter genre to break it free from the death-grip that was Call of Duty. Now if only they realize that not selling maps and expansions, but giving them away, will get them a much longer run for sales of there games and a much happier fan base.

Titanfall/Nvidia Check it.

If you happen to find yourself like many people these days moving from desktop computing to mobile here is one very helpful tip/trick to know about if you have a laptop running an Nvidia GPU.

Most laptops that feature Nvidia Gfx now come with a feature called Optomis. The function of Optimus is to try and guess what GPU to use for what application to try and save power. So for example with Titanfall since it was based on the source engiene Optimus choice to use the integrated Intel GPU. The game did run ok mind you when everything was set on low but with the laptop running a GTX 670m as well I knew it should be able to have it on high at least.

What do you do if this happens to you? Follow these simple steps to force the Nvidia card to be used and enjoy the results!

Click Image to enlarge

!. Right click the desktop and select Nvidia Control Panel


2.  Select Mange 3D Settings


3. Select Program Settings


4. Select Add


5. When this menu comes up it will list recent programs that have run. It should have the game you wish to add but if it does not select Browse and browse to the location of the game’s .exe file. This can be found in a few different ways. If you are running/launching the game from Steam Right Click the installed game then goto Properties> Local Files Tab > Browse Local Files. If you are running the game from Origin you can find the file in C:\Program Files(x86)\Origin Games or C:\Program Files\Origin Games. If you installed the game on a secondary hard drive change the drive letter as needed.


6. Select the games .exe file and click open.


7. Now simply select select the Nvidia card as the prefered graphics card to use hit apply and your done!


These steps are done on a non-SLI laptop I do not have access to a SLI machine to update them as needed. I will add instructions for getting a Laptop with a SLI setup to run correctly once I get a hold of one.

Hope this helps out and happy gaming!

Titanfail? Any one? No?


So after a few issues with getting Titanfall up and running on my PC, wrong beta code sent by EA/Server Issues, I can say the game plays much better then I would have imagined. The game play as you probably know consists of playing as a pilot then when the time has been reached or once you have gathered enough points you can call down a titan. It would seem that if one team was racking up score quick in the early game and calling it Titans it would be the end of a match, by I’m pleased to say its far from over if one side reaches calling in a titan first. Over all the action felt very fluid and well thought out, from wall jumps to ‘rodeoing’ a Titan (Jumping on its head and shooting the sh%t out of its “brain”), I feel like the action just doesn’t stop. I can honestly say I hope this game does very well, but I feel at the moment it is doomed to be a flash in the pan.

At the moment I have a little over 2 hours of game play on the beta and feel like I have played the game out. I’m sure as time goes and they add content the level cap will grow from 14 to much higher and the limited 5 or 6 guns will grow as well, but is that enough? It reminds me of when the last Gears of War came out, everyone I knew bought it and played non-stop for a couple of weeks. After that the game was well, played out. The limited maps, play styles and well lack of content just lost all its appeal and we all went out different ways. I have a feeling unless they have an ace up there sleeve, Titanfall is doomed to the same fate.

We will need to see some drastic changes to game play and additions I feel if this game is going to have a good run. Addition of maps, game types and weapons as free updates would be a very wise move in the right direction. In a world of pay to win and pay for just maps gamers don’t expect quality anymore they just want what they know, but I can say I for one am not that way and I know quite a few of my friends are the same. We expect more from the publishers such as was once common free updates and game content. This is the perfect game to go back to releasing maps and game types as just part of the normal update process and not as some “added” value bullsh@t.

But I digress, the fact of the matter is Titanfall does have a lot, and I mean A LOT of potential to be a giant in the history of gaming, I just feel that if the makers follow the major trends in gaming at the moment it will become like so many other games of this era and fall away quickly and quietly will no one really missing it.

Titanfall Beta Wrong Code Fix

So this morning I awoke to the following email –

“Congratulations: You’ve been selected for participation in the Titanfall Beta!
The Titanfall Beta is now LIVE and ready for you to jump in. Here is your single-use code redeemable directly on your Xbox One console:”

My only problem is that I don’t own an Xbox One and I signed up for the PC beta sad days… Well there is good news if you found yourself in the same situation, you can get that beta code swapped for a PC one and its an easy process! Just don’t give the code away or you will be out of luck!

If you want to try and swap your code check out this simple work around issued by EA on the issue. It took them about 2 hours to respond to my support ticket and sort it out. Once they did all was well!!

Hope this helps out a few people!

Don’t Starve Alone


With the ever increasing popularity of survival type games it remains a mystery to me WHY some dev’s are so opposed to the idea of some type of multi-player. One game that I love but hate the fact the dev’s have come out saying they are not oppose it but they have no plans to add it and feel its not needed on every game. (Don’t Starve Dev) I have to agree, kind of. Not ever game needs a multi-player function, many games I love don’t have it, Megaman & Zelda, but some types of games DO need it, shooters RTS’s and in my view survival. The idea of a lone survival game is interesting and kind of fun but in the larger picture of modern gaming outdated. The mood they are trying to establish does still have a valid appeal, but after a bit feels, well lonely. The effect I do appreciate, don’t get me wrong, but I would love the option to join in with a friend and try to survive with someone.

That being said Don’t Starve does have a mod out that allows for local multi-player that looks very interesting. The games use of a  procedurally generated world allows for the potential to still have a solo type feel to the game while adding the feeling of not being alone in the world. Not only that but with the added addition of another player, it adds the possibility of random fights, night raids on others, and a world of other fun things to happen. It would be great to just randomly burn down my buddies forest he’s planted around his camp, or dig up some of his grass just to replace it with some hay. If it where to ever be added officially I would say limit the player cap to no more then 3 players as more then that would ruin the feeling of the game. Personally I feel the addition of multi-player would not hurt Don’t Starve but help it greatly. The added attraction of multi-player would surely boost sales a bit.

Oh and just for good measure.


There is NO reason game dev’s, especially AAA ones, should be charging for DLC that adds game function. This would be things such as game types, maps and weapons. The idea that I have to pay 10$+ for 3 fucking maps on a shooter is just bat shit crazy, yes people to it and it nets the company a lot of money but in the long run its going to come bit you in the ass! The fact that Valve has learned a little and added the option for workshop for mods is, to me at least, a clear sign that modding is a natural part of the gaming world and that making mod’s and dlc free will yield a better return in total sales of the title. I have no issue with providing DLC at a cost but it should be things that are cosmetic and not game changing elements….
I’m going to leave now with a big FUCK YOU! to the people that decided it was cool to stop modding and adding maps for FPS as part of the normal patching process.


Blizzard I hate you now, 120$ total for Starcraft 2 (all 3 parts) are you people fucking high?!? What happened to expansion packs for 20$?!?!?!