Watch_Dogs PC Cover Art

So I got the try Watch_Dogs for the PC today and I must say, its one of the worst ports to PC I have seen in a very long time. It reminds me of the early 2000’s when trying to get a good port of a console game on the PC or vice versa was like trying to find a clean hooker in Las Vegas. You know deep down that in some magical land they must be real, they have to be, but you know better, its going to end up the same way as before. You’re going to be out 50$ and feel like you can’t get the stank off, even with bleach. That’s what Watch_Dogs for the PC is, that stank you can’t get off from a cheap hooker.

Now I know what some people are going to say, oh the games not bad its just uPlay is crap. I agree uPlay is crap, in my eyes its the next “Games for Windows” a half assed attempt at digital distribution that harms the games that use it more than it helps them. But I’m not ranting today about uPlay, I can say first hand that Watch_Dogs is jacked when without uPlay fucking up the works. So I will get back to basing this pile of shit attempt at a port. The game was installed via Steam on the machine I used so I got the privilege of getting pissed at uPlay. So I decided that the darker side of the internet might hold my solution. A crack for the game that removes the DRM and uPlay requirements. So I jumped on ye’ old internet answering machine google and found what I needed. I applied the crack as recommended and was happy to not have to slam my head into a wall until uPlay decided it was time to work. The game booted up and loaded find. I won’t go into too much detail as just googling Watch_Dogs for the PC will result in many tails of what I went though.

So to dispel this whole Ubisoft hates only ATI/AMD thing I was running this on a machine that has a i5 and a GTX 750 Ti, and still had crashes, poor frame rates, and all the other fun bugs that made it feel like I was playing a public Alpha of a game and not a major retail release. I move to change this saying to Ubisoft hates ALL PC gamers. It feels like they would rather try and sell only to console gamers that have the attention span of a fly and are willing to buy every version of what ever shitty series they are crapping out that month, than to a PC gamer that expects a polished product with community support and a decent shelf life of more than 3 months.

Again I’m getting distracted from my point I was trying to make. Simply put Watch_Dogs for the PC is not just a failure due to uPlay sucking some large donkey balls but a shit port that should be sent to the New Mexico desert to become a myth like E.T. for the Atari.

Oh and here is a shitty remake of that the cover should be for Watch_Dogs for the PC.

 

PC-Watch-Dogs

 

 

Counter-Strike Global Offensive – Xbox360 controller support stuff

So after a bunch of time getting random crap information on the internet about how to get controller support back I finally got it to work. The solution is simple with a dash of stupid due to the broken nature of the game.

 

Step One:

Install the game and run it at least once. You will need to do this as the game makes a config file with all the setting, this is what we are going to need to modify to add support back in. The config file is called “config.cfg” and located in the following folder “…\Steam\SteamApps\common\Counter-Strike Global Offensive\csgo\cfg\”

config-files

At this point I highly recommend backing up the default config.cfg file as well as the controller.360.cfg file just in case something goes wrong. Simple copy the two files into a new folder.

 

Step Two:

Open the config file with Notepad ++ this is a free open source notepad that works MUCH better than Windows Notepad. Its open source so if you like it please donate to keep this amazing program going! No I don’t get paid to back them I just love there program and have used it for about 10 years.

Notepad++ Download

Notepad++ Website

 

Step Three:

Change the binding for “UP” to the following.

bind “UP” “exec controller.360.cfg;”

This will bind the up button press on the D-Pad to run the config file that’s needed to enable controller support.

config.cfg

Step Four:

Save and exit the config file.

 

Step Five:

Load the game up join a match and hit Up on the D-Pad this should re-enable controller support for the analog sticks. If it worked your set, kind of. Since the game is a bit broken you will have to hit Up on the D-pad to enable the controller again when you switch to a new server/game.

 

:Note:

When ever you hit the Up it is running the controller.360.cfg this means if you have tweeked your sensitivity or button layout it will be changed to what ever it is set to in controller.360.cfg

 

So the next set is to get your controller where you like it for button layout and sensitivity. You can do this in game and I would recommend doing it in a local offline bot match.  Once you have your controller set how you like it make a note BEFORE closing out of the game on sensitivity, and button layout. We will then use this info and change the controller.360.cfg so that when you hit the Up on the D-pad it will load everything to how you like.

:Note:

For some unknown reason I sometimes have to hit Up on the D-pad twice when starting a new game for the config to load all the settings correctly.

 

You can find the controller.360.cfg at in the same config folder as config.cfg “…\Steam\SteamApps\common\Counter-Strike Global Offensive\csgo\cfg\”

Once again open it up with Notepad++

controller.360.cfg-file

 

The top of the file has the binding for attacking and actions, you can change them as you see fit if the defaults are not to your liking.

Example:

Default

// Key bindings
bind “A_BUTTON” “+jump”
bind “B_BUTTON” “+reload”

If you wanted A to reload and B to jump it would look like this. You can swap around actions as needed just make sure to copy them correctly or else they will not work.

// Key bindings
bind “A_BUTTON” “+reload”
bind “B_BUTTON” “+jump”

About halfway down you will find the location for setting your sensitivity.

Horizontal sensitivity is listed in the config as “joy_yawsensitivity”

Vertical sensitivity is listed in the config as “joy_pitchsensitivity”

 

Example:

Defaults

joy_pitchsensitivity             “-.85”
joy_pitchsensitivity_default    “-0.85”
joy_yawsensitivity                 “-1”
joy_yawsensitivity_default         “-1”

If you had them changed for example to the highest setting for Horizontal and say 3 for Vertical it would look like.

joy_pitchsensitivity             “-3”
joy_pitchsensitivity_default    “-3”
joy_yawsensitivity                 “-3.5”
joy_yawsensitivity_default         “-3.5”

Remember to keep the “-” sign or else it will mess up the config.

 

From here its just tinkering with the controller.360.cfg until you have everything mapped to how you like it.

 

Here is a default controller.360.cfg file just in case something goes wrong and you need to set everything back to default.

http://www.mediafire.com/view/7hi96p6897vavy4/controller.360.cfg

 

 

Hope this helps and please comment if you are have trouble and I will do my best to help!

PAX – The tears of a fan…..

For whatever reason I woke this morning a bit early and with nothing really planned for this time I jumped online to find that PAX East was happening this weekend and was about to start in a few hours! I was excited and once again consumed with the idea of conventions and the infinite potential they give the socially awkward, like myself, to find and come together with others that are like minded and just as socially inept. Had I somehow gotten my hands on tickets when they were on sale I would have been there, but nope once again they sold on in a matter of hours, which brings up the first of many little things I find wrong with the current convention scene and its apart lack of wanting to change to make it more accessible for those who have less free time, and less in their pocket books. So once I got over the boohoo poor me I can’t go again, I got to talking with a friend about the whole thing and it makes me feel like they want to keep some sort of nostalgic small indie convention feeling, while having it compete with the likes of Comic Con (San Diego), and E3. The problem with that is you can’t have you cake and eat it too without giving a little.

Let’s get some background information before I just rant and come off like a total ass that is just jaded from never being able to attend PAX.

My first PAX was PAX Prime in 2009. My buddy and I were looking for something to go to since it had been a while since we had gone to CES or other type of convention. I can’t recall who found PAX but it was stumbled on and seemed to be they type of venue that we would both enjoy. Have no clue about the history of PAX, Penny Arcade or the community I jumped into the forum and joined a few community events to get a feeling of who attended the convention and to give me some way of meeting people that had been before. I attended the Pre-PAX Crawl, met some of the nicest people I have ever met and had an amazing time helping with the PAX Prank, I knew from there this was something I wanted to do again. So for the next two years I went to Prime two more times and went to east twice. I can comfortably safe I’m not a noob to PAX or conventions. I have nothing but love for PAX but, and this is a Sir-Mix-A-Lot size big but here, PAX you’re going to have to change, with the ever increasing popularity of video games, the rise of the geek culture from the basement of your Mom’s basement to the front lines of modern cult and society things that once where uncool to attend and like are now growing at exponential rates.

The idea that PAX wants to try and keep it as the convention for the gamer by the gamer is great and noble, but let’s be honest its grown too big for itself. This last year East sold out in a matter of an hour or so and Prime will likely do the same and once more crash the servers of the ticket sales client. The fact is that PAX needs to mature and change venues to some place that can handle the growth that’s happening. It’s great that the guys from Penny Arcade are keeping the show local but Seattle is not built of a convention of the size of PAX Prime now. As for East well Boston is a great location the convention area is lacking hotel space near the convention center, I’m sure if you have ever been to BCEC you will agree. If the city/industry builds up in the years to come around BCEC East will be fine, but Prime you’ve out grown you britches bro.

Ok so assume Prime gets moved, let’s talk about the positives and negatives.

 

– Negative –

Loss of local presents in Seattle

Loss of some of the nostalgic feels

Loss of access to some of the younger folks if moved to some states

Washington Convention Center as a very cool unique layout/feeling

 

– Positive –

Growth! – Changing the venue to some place like LA or Las Vegas would allow for exponential growth

Cheaper accommodation – Have a convention downtown in a large city makes staying close to the event cost, lots. Switching to say Las Vegas would allow for hotel costs to be halved if not more. Currently I priced 4 days for Prime at a close hotel and the bill was pushing 1500$. I booked a 4 day stay in Vegas for a convention AT the local for 500$ not to mention the layout of Vegas lends itself to big conventions.

More tickets – changing venues to a larger location would allow the ticket limites to be raised and allow for more convention goers. This would also allow for the potential of lowering ticket costs, making up for the cost in ticket sales.

Travel – Seattle wasn’t bad to travel to but Vegas being strictly a tourist area makes traveling there on the cheap a bit easier. Most airlines have deals on air fare.

 

The negatives might kill the “feeling” of PAX with a place like Las Vegas but at the same time there is no telling. I feel it would not kill the feeling but change it for the better in the long run. Yes you’re in a desert at the same time Vegas is still growing and plenty of conventions that happen there survive and thrive. The area has lots to offer and the fact that the costs imposed on convention goes has the potential to be affordable to the masses again is a huge upside. What’s the worst that might happen? PAX Las Vegas the one that was a one night stand. There is nothing to keep it there if it fails. I feel it stays where its at it will die, and it will not be a silent death.

No matter your view on the subject leave a commit lets at least talk about the possibility.

 

 

 

NEVER FORGET

PAX 2011

Micro$soft Azure Good for the game?

With the ever evolving gaming market the introduction of cloud computing as a means to get the upper hand on the competition is not surprising. The option to offload complex physics and object calculations to a remote powerful server is a logical evolution of the gaming environment. Will it be a good thing, in the long run most likely. Will it be a good thing right now, I would have to say no.

 

At the moment network infrastructure of the internet in the USA is lacking and out dated. With a total of about 70% of households having broadband, internet speed of 3.5mbps down and 1mbps up with the reliability of these connections being questionable outside of major metropolitan areas, limits the potential usefulness of cloud based services. With no real information on the speeds needed on the client side for a reliable experience, it would be safe to assume it would similar to that of Sony’s Playstaion Now service that recommends a 5Mbps connection, meaning that if you stuck with limited ISP options and slower end speeds the service will not work well if at all.

 

Assuming internet speeds in the USA rise drastically in the next to to three years there is still one issue that has been blatantly obvious with the launch of the game Titanfall, which utilizes Microsoft Azure for its online features, stability. The game has suffered from several outages of the Azure service causing the game to not be playable. The push to use this on a large scale I feel is a bit premature. If rolled out in a large scale this might lead to mad consumers and a bad taste in the mouths of gamers for the idea of cloud gaming.

 

Really it comes down to a good idea coming a little too soon. If could computing is going to make it on the large scale internet speeds will need to improve, a bit more time in the oven will be needed for the server side and a slow roll out would be a safe idea.

 

 

http://www.joystiq.com/2014/03/10/respawn-titanfalls-server-stability-is-in-microsofts-azure-ha/

http://www.polygon.com/2014/1/8/5287080/sony-discusses-playstation-nows-future-bandwidth-requirements

http://www.gamespot.com/articles/will-your-internet-be-fast-enough-to-stream-playstation-now/1100-6417023/

http://www.statetechmagazine.com/article/2013/02/average-internet-connection-speed-every-state-america

http://www.fcc.gov/measuring-broadband-america/2013/February

http://www.pewinternet.org/2013/08/26/home-broadband-2013/

Titanfall, why did you go there bro?

So like many people yesterday I picked up the big title release for the month of March, Titanfall, I picked it up for the PC as I feel its not going to be worth the price of a new system for the one game. There’s been little to no issues with the launch that I have experienced on the PC other then the longer then expected wait times at first to find match making that seem to have been fixed, like they claimed, last night.

 

Over all impression of the game so far is that its a solid shooter that brings a nice change to the genera but does not bring enough to make it worth the hype it has received. The idea/hype of the game being this large scale combat game I feel really fall flat, the maps often feel cramped, the layouts feel like clones of each other with different skinning. The visuals so far have not impressed, being based off the aging Source Engine I feel has a big part to do with this, they feel flat and dated. The fact you have games like Crysis 3 and Battlefield 4 with there stunning graphics, large scale maps (BF4) and large player numbers only seems to dampen what Titanfall might have been if it where made with a modern game engine. Honestly I feel this shows the lack of raw power the “next-gen” consoles have in comparison the there PC counter parts, the fact that the choice was made to use this old engine then the fact that the system can’t preform where it should, come on Dev’s/Console makers, your going to have to step it up with a visual hungry audience.

 

As for ‘large’ scale combat Titanfall, and the gaming media, have seemed to forget about games like the Tribes series for large scale. The maps where massive, the players per match reached 120+ and the combat could last hours in an epic tug of war for flag captures or point control. It just bugs me to no end that PC games that have been out pacing consoles in the scale game seem to be forgotten about due to marketing and hype. Come on people we can do better!

 

I regress, the facts are Titanfall is a solid shooter that should be around for the next few years. It feels very much like the needed change to the shooter genre to break it free from the death-grip that was Call of Duty. Now if only they realize that not selling maps and expansions, but giving them away, will get them a much longer run for sales of there games and a much happier fan base.

Titanfall/Nvidia Check it.

If you happen to find yourself like many people these days moving from desktop computing to mobile here is one very helpful tip/trick to know about if you have a laptop running an Nvidia GPU.

Most laptops that feature Nvidia Gfx now come with a feature called Optomis. The function of Optimus is to try and guess what GPU to use for what application to try and save power. So for example with Titanfall since it was based on the source engiene Optimus choice to use the integrated Intel GPU. The game did run ok mind you when everything was set on low but with the laptop running a GTX 670m as well I knew it should be able to have it on high at least.

What do you do if this happens to you? Follow these simple steps to force the Nvidia card to be used and enjoy the results!

Click Image to enlarge

!. Right click the desktop and select Nvidia Control Panel

Set-1

2.  Select Mange 3D Settings

Set-2

3. Select Program Settings

Set-3

4. Select Add

Set-4

5. When this menu comes up it will list recent programs that have run. It should have the game you wish to add but if it does not select Browse and browse to the location of the game’s .exe file. This can be found in a few different ways. If you are running/launching the game from Steam Right Click the installed game then goto Properties> Local Files Tab > Browse Local Files. If you are running the game from Origin you can find the file in C:\Program Files(x86)\Origin Games or C:\Program Files\Origin Games. If you installed the game on a secondary hard drive change the drive letter as needed.

Set-5

6. Select the games .exe file and click open.

Set-6

7. Now simply select select the Nvidia card as the prefered graphics card to use hit apply and your done!

Set-7

These steps are done on a non-SLI laptop I do not have access to a SLI machine to update them as needed. I will add instructions for getting a Laptop with a SLI setup to run correctly once I get a hold of one.

Hope this helps out and happy gaming!

Titanfail? Any one? No?

titanfall

So after a few issues with getting Titanfall up and running on my PC, wrong beta code sent by EA/Server Issues, I can say the game plays much better then I would have imagined. The game play as you probably know consists of playing as a pilot then when the time has been reached or once you have gathered enough points you can call down a titan. It would seem that if one team was racking up score quick in the early game and calling it Titans it would be the end of a match, by I’m pleased to say its far from over if one side reaches calling in a titan first. Over all the action felt very fluid and well thought out, from wall jumps to ‘rodeoing’ a Titan (Jumping on its head and shooting the sh%t out of its “brain”), I feel like the action just doesn’t stop. I can honestly say I hope this game does very well, but I feel at the moment it is doomed to be a flash in the pan.

At the moment I have a little over 2 hours of game play on the beta and feel like I have played the game out. I’m sure as time goes and they add content the level cap will grow from 14 to much higher and the limited 5 or 6 guns will grow as well, but is that enough? It reminds me of when the last Gears of War came out, everyone I knew bought it and played non-stop for a couple of weeks. After that the game was well, played out. The limited maps, play styles and well lack of content just lost all its appeal and we all went out different ways. I have a feeling unless they have an ace up there sleeve, Titanfall is doomed to the same fate.

We will need to see some drastic changes to game play and additions I feel if this game is going to have a good run. Addition of maps, game types and weapons as free updates would be a very wise move in the right direction. In a world of pay to win and pay for just maps gamers don’t expect quality anymore they just want what they know, but I can say I for one am not that way and I know quite a few of my friends are the same. We expect more from the publishers such as was once common free updates and game content. This is the perfect game to go back to releasing maps and game types as just part of the normal update process and not as some “added” value bullsh@t.

But I digress, the fact of the matter is Titanfall does have a lot, and I mean A LOT of potential to be a giant in the history of gaming, I just feel that if the makers follow the major trends in gaming at the moment it will become like so many other games of this era and fall away quickly and quietly will no one really missing it.